Agent Switchboard

Pascal Editor

by Pascal

Verified

Models 3D buildings with rooms, walls, roofs and furniture in the browser or locally, and lets architects connect Claude Code, Cursor or Codex to edit scenes over MCP.

Use it now

Keep it with up to 9 other tools you're setting up, then share them all as one link.

Try this first

Ask your assistant, with Pascal Editor connected:

  • Room Modeling

    Use Pascal Editor to create rooms, walls, doors, windows, stairs and roofs: ‹what you need›

  • View Scene

    Use Pascal Editor to get a picture of the project from a chosen view: ‹what you need›

  • Verify and Save

    Use Pascal Editor to validate the scene: ‹what you need›

Connect it over MCP

Cursor and other MCP clients
{
  "mcpServers": {
    "pascal-editor": {
      "url": "https://editor.pascal.app/api/mcp"
    }
  }
}
Claude Code
claude mcp add --transport http pascal-editor https://editor.pascal.app/api/mcp

In Grok, ChatGPT and other assistants, add a custom connector with the address https://editor.pascal.app/api/mcp (how, step by step).

It may ask you to sign in to Pascal or for a key when you add it; the setup guide says which.

Setup guide: editor.pascal.app/docs/developers/local-editor

Install the CLI

npm
npm install --global @pascal-app/cli

Setup guide: editor.pascal.app/docs/developers/local-editor

Compare

Press Compare to add it to the tray at the bottom of the window, then pick up to 2 others anywhere on the site.

Access
CLIMCP
Auth
API Key
Skills
4

Skills

  • Room Modeling

    Creates rooms, walls, doors, windows, stairs and roofs in a building scene with semantic tools such as create_room and add_door.

  • Furnish Room

    Furnishes a room with catalog items placed on floors, walls or ceilings, with collision checks and measurements.

  • View Scene

    Returns a picture of the project from a chosen view, including an eye-level view from inside a room, on the hosted server.

  • Verify and Save

    Validates the scene with verify_scene, saves it with save_scene and reports version status with get_project_status.

Content & Media3d-modelingarchitecturebimbuilding-designcadinterior-designwebgpu
Visit Agent
pascal-editor
Models 3D buildings with rooms, walls, roofs and furniture in the browser or locally, and lets architects connect Claude Code, Cursor or Codex to edit scenes over MCP.
try this first
Ask your assistant, with Pascal Editor connected:
Use Pascal Editor to create rooms, walls, doors, windows, stairs and roofs: ‹what you need›room-modeling
Use Pascal Editor to get a picture of the project from a chosen view: ‹what you need›view-scene
Use Pascal Editor to validate the scene: ‹what you need›verify-and-save
use it now
{"mcpServers":{"pascal-editor":{"url":"https://editor.pascal.app/api/mcp"}}}mcp.config
claude mcp add --transport http pascal-editor https://editor.pascal.app/api/mcpmcp.claude-code
npm install --global @pascal-app/clicli.install (npm)
fields
namePascal Editor
providerPascal
urlhttps://editor.pascal.app
categoriescontent-media
accesscli · mcp
authapiKey
streamingfalse
pushfalse
verifiedtrue
officialfalse
sponsoredfalse
tags3d-modeling, architecture, bim, building-design, cad, interior-design, webgpu
skills
room-modelingRoom ModelingCreates rooms, walls, doors, windows, stairs and roofs …
furnish-roomFurnish RoomFurnishes a room with catalog items placed on floors, w…
view-sceneView SceneReturns a picture of the project from a chosen view, in…
verify-and-saveVerify and SaveValidates the scene with verify_scene, saves it with sa…
compare
/compare?a=pascal-editor&b=solidcraftwith solidcraft