Unity-MCP
by Ivan Murzak
Let AI agents drive the Unity editor over MCP — inspect and modify scenes, GameObjects, components, assets, and scripts, then run the project and read back console output.
Skills
Scene Manipulation
Reads and edits the scene hierarchy, creating GameObjects and setting component properties directly from agent calls.
Asset Management
Browses, imports, and modifies project assets including prefabs, materials, and scriptable objects.
Script Execution
Compiles and runs C# in the editor context, returning console logs and compilation errors to the agent.
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